🎮 Getting Started
Welcome to Trapmaker 3! Chapter 1 serves as your introduction to the game's mechanics. You'll start in a dimly lit room with a mysterious invitation on the table. This chapter teaches you the basic movement controls and interaction systems.
Before starting, make sure to adjust your graphics settings and audio levels. Sound cues are crucial for detecting hidden traps!
🚪 The Entrance Puzzle
Click on the glowing invitation to read it. The message contains cryptic clues about the challenges ahead. Pay special attention to the numbers mentioned: "3 keys, 7 doors, 1 destiny."
After reading the invitation, a hidden panel opens on the north wall. Approach the panel and you'll see a combination lock with three dials. The solution is hidden in the invitation's timestamp.
The combination is 3-7-1 based on the numbers in the invitation ("3 keys, 7 doors, 1 destiny").
🏃♂️ Corridor Navigation
Once the door opens, you'll enter a long corridor with pressure-sensitive floor tiles. Some tiles are safe, others trigger dart traps from the walls. The safe path follows a specific pattern.
Step on the wrong tile and you'll take damage! Save your game before attempting this section.
Follow this sequence: Left, Left, Center, Right, Center, Left, Right, Right. Each tile is marked with subtle wear patterns that indicate frequent use.
🗝️ The Key Chamber
The key chamber contains three mirrors and a beam of light. You must redirect the light beam to hit all three crystal receptors simultaneously to reveal the first key.
The angle of incidence equals the angle of reflection. Use this physics principle to calculate the correct mirror positions.
• Left Mirror: 45° clockwise
• Center Mirror: 90° clockwise
• Right Mirror: 135° clockwise
⚖️ Pressure Plate Sequence
This room contains five pressure plates that must be activated in the correct sequence. Each plate requires a different amount of weight, and you have various objects scattered around the room.
1. Feather on Plate 1 (lightest)
2. Book on Plate 2
3. Wooden crate on Plate 3
4. Stone block on Plate 4
5. Metal sphere on Plate 5 (heaviest)
You must activate all plates within 30 seconds or the mechanism resets!
🔐 The Final Door
The final challenge combines elements from all previous puzzles. The door has three keyholes, each requiring the keys you've collected, plus a final riddle that appears on a stone tablet.
The answer is the letter "E". Click on the letter E on the stone tablet to complete the chapter.